Instructors: Gilbert Cockton and Iwan Cuijpers
User Experience Strategy
This day is all about the User Experience strategy. User Experience stands or falls with a solid strategy that is embedded within the fabric of your organization. We will discuss how an effective strategy for a project can be developed and applied.
Split into six topics it shows how participants can get their problem and solutions spaces mapped out and gather their various requirements.
Part 1: concepts & technology
During part 1 we look at the problem space of a project how it translates into a concept and what this means for our technological strategy. Examples of topics in this part are:
- The Quadricentric Design:
- What are the business needs?
- Online strategy (e.g. why do we need online and for what needs)
- The if? Or: what product research is necessary, do we need competitive audience
- And for whom? In other words how to segment the audience?
- And at the core of all: what is the long term focus?
- The technical:
- Platform, budget and what technical strategy to use;
- Development process and UX Process and in detail Agile and UX.
- The Business:
- Mission, vision and the business plan in the short and the long term;
- The digital presence strategy (informative site, community, mobile, etcetera
- Iterating:
- Understanding the cyclical nature of UX
- The concept of iteration in a design process and how it works per design activity
Part 2: The Design Disciplines of User Experience Design
Part 2 is about how this then translates into your design strategy. What is it, what kinds of designs are there and which do I need? But most important of all, it covers what kind of User Experience Design strategy suits your daily practice best. Examples of topics in this part are:
- Conceptual design:
- Concept creation and review;
- Persona;
- Branding;
- Design rationale.
- Interaction design:
- Process flow;
- Guiding principles;
- Standards and guidelines;
- Storyboards;.
- Graphic design:
- Visual direction
- Typology, grid, color and the use of imagery.
- Information Architecture:
- Navigation structure
- Naming conventions
- Documentation gathering and the content inventory.